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MMO Character Model + Armor Swap Prototype

Some character work I've done for the mmo-project Ethyrial:Echoes of Yore, helping implement a texture and geoset-based armor system.

I also prototyped a proof of concept of the system in Unity to aid with full implementation.
The armor system takes an atlas asset which is configured in-engine using an atlas visualizer tool I also prototyped.
The system then blits the textures into a single texture which is passed to the shader on gear swap.

I experimented with utilizing AI such as Grok to aid in the scripting of the system and tools for the prototype.

Iron Armor with Geoset Variants

Base Character

Starter Outfit with Geoset Variants

2H-Greatsword

Body Atlas UVs/Regions

Body Atlas UVs/Regions

Armor System Prototype

Atlas Visualizer: Pack and Create

Atlas Visualizer: Save and Load

Atlas Visualizer: Subregions with Grid Snapping

Atlas Visualizer: Input Texture Position Editing

Atlas Visualizer: Subregion Input Texture Parenting