Some character work I've done for the mmo-project Ethyrial:Echoes of Yore, helping implement a texture and geoset-based armor system.
I also prototyped a proof of concept of the system in Unity to aid with full implementation.
The armor system takes an atlas asset which is configured in-engine using an atlas visualizer tool I also prototyped.
The system then blits the textures into a single texture which is passed to the shader on gear swap.
I experimented with utilizing AI such as Grok to aid in the scripting of the system and tools for the prototype.
Iron Armor with Geoset Variants
Base Character
Starter Outfit with Geoset Variants
2H-Greatsword
Armor System Prototype
Atlas Visualizer: Pack and Create
Atlas Visualizer: Save and Load
Atlas Visualizer: Subregions with Grid Snapping
Atlas Visualizer: Input Texture Position Editing
Atlas Visualizer: Subregion Input Texture Parenting