Work closely with other team members to create engaging 3D characters that meet the technical and visual standards of the project. Track production time using Jira to ensure timelines are being met.
Worked closely with other team members to create 3D models using Maya, Zbrush, Substance Painter and Photoshop and implemented them in-engine. Provided feedback for outsource studios and implemented outsourced assets into the game and ensured that the asset met the visual and technical standards for the project. Tracked production time using Jira to make sure deadlines were being met.
Working within deadlines creating/designing 3D assets including heroes, custom hero skins, assets for randomized NPC generator in UE4, character Accessories/props, environment assets.