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Zachary May
Zachary May
Sr 3D Character Artist - Blizzard Entertainment
Michigan, United States

Skills

3D ModelingCharacter ModelingLow-poly ModelingDigital SculptingOrganic SculptingHard Surface ModelingUV MappingTexture BakingTexturing

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Blender
Blender

Productions

    • Video Game
      Multiversus
    • Year
      2022
    • Role
      Sr 3D Character Artist
    • Company
      Warner Bros. Discovery / Player First Games
    • Video Game
      Smite
    • Year
      2014
    • Role
      Sr 3D Character Artist
    • Company
      Hi-Rez Studios/Titan Forge
    • Video Game
      Divine Knockout
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      Hi-Rez Studios/Red Beard Games
    • Video Game
      Paladins
    • Year
      2018
    • Role
      3D Character Artist
    • Company
      Hi-Rez Studios/Evil Mojo Games
    • Video Game
      Realm Royale
    • Year
      2018
    • Role
      3D Character Artist
    • Company
      Hi-Rez Studios/Heroic Leap Games
    • Video Game
      Tuebor
    • Year
      2016
    • Role
      3D Character Artist
    • Company
      Strength in Numbers Studios
    • Video Game
      Loops of Zen
    • Year
      2017
    • Role
      3D Artist
    • Company
      Srength in Numbers Studios

Experience

  • Sr. 3D Character Artist at Player First Games/ WB Games
    June 2023 - April 2025

  • 3D Character Artist at Hi-Rez Studios/Evil Mojo Games
    Alpharetta
    January 2017 - June 2023

    Work closely with other team members to create engaging 3D characters that meet the technical and visual standards of the project. Track production time using Jira to ensure timelines are being met.

  • 3D Artist at Hi-Rez Studios/Heroic Leap Games
    Alpharetta, United States of America
    January 2019 - July 2019

    Worked closely with other team members to create 3D models using Maya, Zbrush, Substance Painter and Photoshop and implemented them in-engine. Provided feedback for outsource studios and implemented outsourced assets into the game and ensured that the asset met the visual and technical standards for the project. Tracked production time using Jira to make sure deadlines were being met.

  • 3D Artist at Strength in Numbers Studios
    Lansing, United States of America
    April 2015 - December 2016

    Working within deadlines creating/designing 3D assets including heroes, custom hero skins, assets for randomized NPC generator in UE4, character Accessories/props, environment assets.